Literature Review: PolicyEvol-Agent: Evolving Policy via Environment Perception and Self-Awareness with Theory of Mind

Summary

  • PolicyEvol-Agent introduces a novel LLM-empowered agent framework for multi-agent, imperfect-information games, specifically tested on Leduc Hold’em.
  • The agent systematically integrates policy evolution, environmental perception, and self-awareness with a Theory of Mind (ToM) approach, enabling dynamic adaptation and human-like strategic behavior.
  • The framework is composed of four main modules:
    • Observation Interpretation: Converts low-level game states into human-readable text for LLM processing.
    • Policy Evolution: Adjusts policies through memory and reflection, calibrating action probabilities based on game history and feedback.
    • Multifaceted Belief Generation: Employs ToM to infer both environmental (opponent) and self-beliefs, enhancing situational awareness.
    • Plan Recommendation: Uses LLM reasoning to generate and evaluate action plans, estimating win rates and expected chip gains.
  • PolicyEvol-Agent continuously refines its strategies through self-reflection and adaptation, mimicking human learning and psychological reasoning in competitive scenarios.
  • Experiments on Leduc Hold’em show that PolicyEvol-Agent outperforms both traditional RL-based models and recent agent-based methods, including the state-of-the-art Suspicion-Agent, especially when using the same LLM backend.
  • Ablation studies demonstrate that plan recommendation and belief generation are critical to performance, while reflection and policy evolution also provide significant benefits.
  • The agent demonstrates strategic behaviors such as bluffing, deception, and flexible folding, aligning its play style with human-like tactics in response to dynamic game states.

PolicyEvol-Agent Cognitive Process

Figure 1: PolicyEvol-Agent cognitive process reacting to opponent actions, showing policy evolution through reasoning, planning, and reflection.

Example

Scenario: PolicyEvol-Agent plays Leduc Hold’em against an opponent.

  • Initial Policy: The agent estimates the opponent tends to call (80%) when holding the Queen of Hearts.
  • Environment Perception: Observes that the opponent is likely to hold a King.
  • Self-Awareness: Decides to act conservatively.
  • Plan Recommendation: Considers three plans-raise (30%), call (60%), fold (10%)-and chooses to call.
  • Reflection and Evolution: After observing the outcome and reflecting on mistakes, the agent updates its policy, now estimating the opponent tends to raise (80%) with the Queen of Hearts.
  • Revised Strategy: With updated beliefs, the agent now acts more aggressively, shifting the probabilities for raise (60%), call (30%), fold (10%).

This iterative process continues, with the agent dynamically adjusting its strategies based on ongoing perception, belief inference, and reflective analysis.

PolicyEvol-Agent Modules

Figure 2: Overview of PolicyEvol-Agent’s four cognitive modules and their interaction.

Ratings

Category Score Rationale
Novelty 3 Introduces a new approach to policy evolution in LLM agents with integrated ToM reasoning, but it’s unclear how this differentiates from non-ToM reasoning, bringing the suspicion that the term is brought on as a keyword filler.
Technical Contribution 4 Presents a modular, technically robust framework with empirical validation and ablation.
Readability 3.5 Generally clear and well-illustrated, with detailed prompts and figures. Minor Typos.



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